Taborda's Dark Mysticism

Illustration // Friday, October 19, 2012
Eduardo Taborda's mindmelting drawings are nightmarish visions founded on meticulous linework and heavy symbolism. Working primarily in black and white, Taborda shows a staggering attention to detail and a strong commitment to the gruesome in apocalyptic tableaus where dying men beg for mercy and burst into flames. Taborda is based in Porto Alegre, Brazil.

Chelsea Hrynick

Illustration // Friday, October 19, 2012
'My pieces are inspired by natural growth, urban architecture, technology, and music. My work tries to illuminate the balance between the natural and manufactured. They aspire to blend the innate beauty of the organic with the scientific power of industry. I incorporate design patterns seen in different cultures throughout history such as Celtic jewelry, Islamic rugs, Modern architecture, and Ancient Greek pottery...'

Tom Lane's Text Illustration

Illustration // Thursday, October 18, 2012
Tom Lane grew up deep in the English countryside and could often be found building bike ramps in the woods or subsequently at a local hospital nursing broken bones and sprains. Over coming his accident prone adolescence Tom developed into an inquisitive and tenacious character but it wasn't until his late teens that he decided to pursue his creative streak. These days he has found himself hand illustrating insanley balanced and well designed type work.

The Illustrations of Marcela Cardenas

Illustration // Thursday, October 18, 2012
'My work has always been intimately related to nature, this has led me to the construction of an Imaginary full of coincidences and double meanings that become metaphors which allow me to express feelings about life and death. The"mise-en-scène" of such Imaginary allows me to give a new meaning to common objects and I create a new visual narrative...

Tom Ngo's Architectural Absurdity

Illustration // Thursday, October 18, 2012
'Built on the foundations of Victorian Nonsense, Alfred Jarry’s ‘Pataphysics, and Absurdist Theatre, Absurdity expands the limits of human reason by presenting a paradoxical solution. By allowing solutions which would normally have been ruled out due to irrationality, absurdity provides non-linear alternatives which interrogate contemporary logic.' Theory on Tom Ngo's Architectural Absurdity

David Gomez Illustration

Illustration // Thursday, October 18, 2012
David Gómez (Alicante, Spain 1984) is a photographer and illustrator based in Barcelona and known for his patterned renderings on top of the faces of both unknown and known models and portraits. Sometimes he incorporates his photography into his illustrations and other times he uses found images, keeping his method consistent.

Benjamin Thomas Rawson

Illustration // Wednesday, October 17, 2012
Ben­jamin Thomas Raw­son is an artist from the UK whose work is a playful, surreal display of obstacle course excitement. Benjamin’s mixed-media pieces depict­ a variety of pattern and form through basketballs, lad­ders, walk­ways, and tow­ers- highlighted by rainbows, plants and the occasional tye-dye tapestry. Completely entertaining pieces of visual stimulation.

Dude, Buddy, Homie!!

Illustration // Wednesday, October 17, 2012
A classic throwback from the vaults of 1994, Adam Sandler's 'Dude, Buddy, Homie' skit is bound to bring back memories- if you are old enough to remember it airing on MTV way back then. A classic bit of animation from the days before YouTube (pre 2005) when everything was rich with television static and over-saturation. Sigh....

Julia Pott: Bare Bones

Illustration // Wednesday, October 17, 2012
Julia Pott has put together another conceptually abstract, hypnotizing short for her little illustration animation Bare Bones Volume 4. Illustrated and directed by Pott, she states 'I employ awkward animated characters to act out my inner struggles.' With sound design from Joe Tate. Enjoy.

Conan O' Brien as seen by artist John Kascht

Illustration // Tuesday, October 16, 2012
In this film "Funny Bones", artist John Kascht gives us a behind the scenes look at the creation of his portrait of Conan O' Brien, explaining his artistic process and approach to caricature.

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