Miguel Chevalier's Interactive Installation "Digital Arabesque"

Juxtapoz // Wednesday, March 18, 2015
Taking inspiration from the aesthetics of Moroccan culture, Miguel Chevalier's “Digital Arabesques” is a generative and interactive virtual-reality installation. The piece features evolving multicolored digital scenes composed of ornamental patterns in reference to the art of zelliges, arabesques and mosaics, as well as the world of “Mashrabiya” (latticework)...

The Spacial Illusions of Peter Kogler

Juxtapoz // Wednesday, February 04, 2015
Austrian artist Peter Kogler began his artistic journey by adopting the tradition of conceptual and media art, and by developing his explorations at the intersection of different disciplines and media – performance, video, film, painting, computer art, sculpture, and architecture. Kogler has been interested in new, innovative art practices, not only in the field of visual, but also in performative arts, sound and music.

1930s Radio Wave Fashion Design

Design // Wednesday, February 04, 2015
A 1938 issue of Radio-Craft magazine featured these photos of an RCA engineer named C.E. Burnett who was taking radio waves and turning them into patters to be used on clothes and furniture. A radio and TV engineer, Burnett photographed cathode ray tubes (same ones that would later be used to make TVs), fiddled with the voltages and frequencies and created "electronic snakeskin" patterns that could be used to design textiles.

Beautiful Bits: Real-time Face Tracking & Projection Mapping

Juxtapoz // Monday, January 05, 2015
We have featured Nobumichi Asai's real-time face tracking an projection mapping in the past. Asai and his team are back with yet another fascinating video. Mapping a highly detailed projection on to any surface can be a challenge, requiring both pin point accuracy as well as exact timing. When that surface is 3 dimensional and moving, those challenges become even harder overcome. This project brings out all sorts of new ideas for projection mapping...

Ballet Slippers Create Drawings From Dancer's Movements

Juxtapoz // Friday, November 07, 2014
Designer Lesia Trubat has created a pair of electronic ballet slippers that capture the dancer's movements and transformm them into visual sensations. 

Cory Arcangel "tl; dr" @ Team (Bungalow), Venice Beach

Juxtapoz // Friday, August 29, 2014
Team (gallery, inc.) is pleased to announce a solo show of work by New York-based artist Cory Arcangel. Entitled tl;dr, the exhibition will run from 14 September through 09 November 2014 and will inaugurate our project space in Los Angeles. Team (bungalow) in located at 306 Windward Avenue in Venice, CA. Concurrently, our 47 Wooster Street space in New York will house an additional show by Arcangel under the same title.

Watch: Kimchi and Chips' "Light Barrier"

Juxtapoz // Monday, August 04, 2014
Kimchi and Chips create phantoms of light in the air, crossing millions of calibrated beams with their work . The light installation creates floating graphic objects which animate through space as they do through time. A fascination with natural light drove the technique of the impressionist painters, they explored new qualities of colour and the trail of time...

Juxtapoz x Adobe: Jeremy Fish’s Yesterdays and Tomorrows "Drawings"

Juxtapoz // Tuesday, June 24, 2014
As we announced earlier this week on Juxtapoz.com, Juxtapoz, Adobe, and artist and illustrator Jeremy Fish have teamed up on an animated mural project to coincide with Fish's upcoming exhibition "Yesterdays and Tomorrows" opening in August 2014 a FFDG.

Oluwaseyi Sosanya's 3D Loom

Design // Tuesday, June 24, 2014
Oluwaseyi (Seyi/Shay) Sosanya, a designer and engineer whose design approach explores the territory between craft and industrial design practices, has created a loom that weaves in 3D.

The Art of Video Games @ Toledo Museum of Art

Juxtapoz // Friday, June 20, 2014
The Art of Video Games shows the striking visual effects, player interactivity and creative use of new technologies in games. By focusing on four game types—action, adventure, target and combat/strategy—the exhibition reveals the emergence of video games as a means of storytelling and audience engagement.
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